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Glass
Glass renders a shiny, translucent coating over selections; you know, like glass!. Compared to previous versions, the latest Glass renders smoother, shinier surfaces, instantly making glass buttons à la Macintosh. Other improvements include built-in drop shadow controls, reflection maps for creating a reflective surfaces and improved accuracy in simulating visual refraction and distortion beneath selections.
Settings
Tab
See
Using Settings for more information.
Bevel
Width
Smoothness
Round Corners
Bevel Placement |
See
Common Bevel Tools for more details. |
Glass
Color
Choose any color for the bevel. For more information on selecting
colors, see Color Selection Tools.
Opacity
Controls the transparency of the glass color.

Increasing
Opacity with red colored glass applied to blue type.
Tinting
Controls how much the original selection color is tinted
with the glass color.

Increasing
Tinting with red colored glass applied to orange type.
Refraction
Controls the strength of distortion in opaque selections.
Refracted selections look like they are under a distorted lens. Refraction
must be used in an opaque selection. Creating a glass button in a transparent
layer above an opaque selection will not refract the layer beneath the
glass.
Refraction
distorts underlying images, like a lens.
Inner Shadow Opacity
Adds shading to the inside of the selection boundary.
Drop Shadow Opacity
Darkens the drop shadow under your selection. If you don't want
a drop shadow at all, set the value to zero.
Shadow Offset
Controls
the distance of the shadow from the center of the selection or layer.
Shadow
Glow
Controls how much the drop shadow is tinted with color projected
through the glass.
Lighting Tab
Direction
Controls the direction from which the light falls on the glass.
Click and drag within the lighting control box to change the direction,
or enter a value between 0 and 360 degrees.
Inclination
Controls the angle formed by the light and the page. Click and
drag within the lighting control box to change the inclination, or enter
a value between 0 and 90 degrees.
Highlight Brightness
Controls the intensity of the shiny highlights appearing on the
glass surface.
Highlight Size
Controls the size of the shiny highlights on areas facing the
light; higher values yield larger highlights.
Highlight
Color
Choose any color for the shiny highlights. For more information
on selecting colors,
see Color Selection Tools.
Reflection
Map
Selects a reflection map file. Reflection maps provide a reflective, mirror
like surface.
Blur
Obscures the reflection map image. A perfect reflection can sometimes
looks unrealistic. Adding a little blur helps moderate the effect. If
you want a mirror like surface, don't blur the selection at all.

Increasing
Blur defocuses the reflection map.
Reflection
Strength
Controls the opacity of the reflection.
Manage
Reflection Maps
See Managing
Reflection Maps for more information.
Bevel
Profile Tab
See Common Bevel Tools for
more details.
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